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Calibration - Version 2.0.0

posted by Eric on 01. 04. 2011

It's that time of the year again - Calibration, the time when all things align. And this year, one more thing has aligned: version 2.0.0 of Anathema! Versions are available for Linux, Windows, and OS X - though a proper .DMG release for OS X may take a day or two longer to show up. We've made a few changes... we've caught up to Ink Monkeys again, there's now a new filter for Charm trees, and we've fixed some older (mostly minor) problems.

Oh, I did promise you all that version 2.0 would contain Second Edition Abyssals, didn't I?

It seems we've managed to overdeliver. Enjoy the additional features!

Changelog:

  • Improved existing features:
    • Created a unified "First Age Solar" template to replace the five distinct First Age Caste templates.
  • Assorted minor bugs fixed, including some errors in Charm descriptions.
  • Support for even more new material:
    • Ink Monkeys is supported through vol. 48.
    • Added filter (by source) options to Charm trees, for ease of use and viewing.
  • Oh - and one more thing...
    Added support for some new Second Edition templates:
    • Abyssals (Loyal, Renegade)
    • Lunars (First Age, Second Age [including Casteless])
    • Sidereals (First Age, Second Age [including Ronin])
    Eclipse and Moonshadow castes can learn other Exalts' Charms, as appropriate.

Planned changes for the near-future:

  • Improve our support for Simple charms combo-able with charms of other abilities.
  • Improved item support, including attunement costs and other effects.
  • Persistence of Limit and other related concepts.
  • Support for Divine Transcendence, Glory to the Most High, and other Essence-altering effects.
  • Support for Second Edition Infernals and Alchemicals.
  • Support for God-Bloods and Demon-Bloods, as well as Spirit Charms.